CTFX Tournament Rules
Last Edit: 3/11/2003
It is CTFX's goal to help keep the CTF community alive and growing by
providing a tourney that is fun for
both the CTFX staff and the Clans participating. These rules are in place to help set an expectation level of what to expect
when playing a CTFX match and to help clans stay focused on the CTF's
goal...playing and having fun.
I - General Info
Season Format
CTFX
is
be made up of two divisions of teams that have signed up to compete. Teams
are eligible to compete as long as the team, and all of their roster are located in the North American Continent.
Teams will play one match each week for 8 weeks. There is the possibility that you will play a team outside your
division. Each match week will run Tuesday to Monday of the following calendar week. At the end of week 8, the top 8 clans in
the division will go on to the single elimination bracket playoff tournament. Playoff games will be best of 3 and
not point based.
Match Format
Each match will require both teams to field 4 players that are on that team's
roster. Players playing in the match must be in the match channel prior to the match.
Each match will consist of three 20-minute maps,
with each team picking one map, and the third map being decided by CTFX Admin
staff. The third map will be played regardless of the outcome of the first two
maps. There are no ties in CTFX.
Playoffs
Top 8 clans play a single elimination, best of three style final's tournament
bracket.
Tie Breaker
During the playoffs, the third map will be picked by both teams throwing out maps.
The maps that each team have selected will be removed from the list of
tie-breaker maps. If there is an even number of maps the higher seed picks the
first map. If there is an odd number of maps the lower seed picks the first map.
Point System
3 points for map win
3 points for map forfeit win
1 point for map loss
0 points for map forfeit loss
Authorized Maps
q3wcp1: Japanese Castles
q3wcp3: Hot Crossings
q3wcp5: Shining Forces
q3wcp6: Devolved CTF
q3wcp9: Spider Crossings
q3wcp11: Industrial Accident
q3wcp14: Camper Crossings
q3wcp15: Industrial revolution
q3wcp18: Future Crossings
q3wcp19: Lunar Crossings
q3wcp22: Vampire Crossings
|
q3w2: Courtyard Conundrum
q3w3: Finnegan’s Revenge
q3w5: Gospel Crossings
q3w7: City Crossings
q3ctf2: Troubled Waters
q3ctf3: The Stronghold
ospctf1: White Noise
ospctf2: Crossed Paths
|
Expectations and responsibilities
Every admin, ref, and participant is responsible for knowing and
understanding the CTFX rules and procedures. Ignorance is not an excuse.
Scheduling
Team captains are responsible for contacting their opponents, scheduling their matches in a timely manner and
then notifying the CTFX admin staff either
via IRC or by sending an email to
admin@ctfx.org stating the 2 clans name with the date and time selected ASAP. The CTFX staff plans and manages the available
resources and time as needed and will try to accommodate all requests as humanly
possible. The CTFX staff will not be held responsible for failing to provide ref support
to teams for matches that do not give at least a 2 hour notification.
Team captains can find all the required information for contacting the other
team on the website.
Note: All times listed on the website by default are in the EASTERN time zone.
II - Match Info
Start Time
15 minutes before the start of the match players join the meeting channel. A
simple way to think about it: To
be early is to be on time, to be on time is to be late. Map selection
Each team captain notifies the ref of their map selection via
private message. Each match
map must be unique. In the event that both teams pick the same map, the lower
seed has the first option to change maps. Teams cannot pick the map of the week
(MOTW) as their pick.
Color / First Map
The higher ranked clan will have their choice of either picking their color or which map will be played first. The other team will make the remaining decision. During regular season if there is a tie
in the rank of the two teams and both teams cannot agree then the ref will toss a coin.
Servers
Server selection should start no later than the agreed upon match time.
Server selection should take no longer than 20 minutes. If a server cannot be
decided on during that period of time the ref will help pick and decide on a
server for the match. Both captains have to agree on the server selection.
Once the first game of the match is started it will be assumed that both teams
have agreed on the server for the duration of the match. Switching servers is
not allowed.
Warm-up and Starting
The match warm-up period and in between matches time is 10 minutes. After
that it is up to the discretion of the referee to auto-ready the teams and
start the game. The map timer is reset on map switch and will be used for
determining when 10 minutes has passed. Once a match has started, it is
expected that all three maps will be played. Player Warm-up should be done before joining the match server and is not a valid
reason for delaying the start of a match or map.
Demo's
All teams and their players are required to record a demo of every match they
play for CTFX. The winning team is REQUIRED to upload
their demo’s at the completion of the match. The winning team has the right to
request that the losing team upload their demo’s as well. Failure to produce
will result in the forfeit for every game that is not 100% accounted for, no
exceptions. If a player gets disconnected from the game, they are required to
continue recording upon reconnection. Any disconnected players that cannot
reconnect and have a substitute player come in for them are still required to
provide their demo.
OSP can will auto record your a demo for each match your in if you set
cg_autoaction. Here are the values:
cg_autoAction <option_bitmask> (default = 0)
Automatically performs actions at certain points in the game.
<option_bitmask>:
1 - Automatically save stats to a local text
file at the end of a match. Logs will be
stored in: <osp_root>/stats/<date>/<logname>.txt
2 - Automatically takes an end-level screenshot
4 - Automatically records a match (requires
a full warmup server - g_warmup = 0)
8 - Dump your team's weapon stats
16 - Dump all players' weapon stats
Note: Failure to produce demos will result in a one game suspension for the offending player per map unaccounted for in addition to forfeiting the match.
Coaches
Each team is allowed to have one spectator that is in coach mode, and must
remain in coach mode until the map has ended. Teams may have more then one
coach if both teams agree. Coaches must be listed on that teams roster. No other spectator is allowed on the server except
the referee, a shoutcastDJ, and/or authorized GTV. Ref's will pause mid game if there are player(s) that need
to be coached.
Spectators
The only spectators allowed are the CTFX ref's, a shoutcastDJ, and authorized GTV servers.
Note: The ref reserves the right to
spectate any member of the match. That means teams cannot use Speclock. Refusal
will result in a forfeit lose.
Substitutions
Player substitutions can be made before and after a map. Player substitution can
be made during a map in progress, if a player is having spontaneous connectivity
problems or has "crashed" from the server. Illegal player substitutions will
result in an automatic map forfeit.
Timeouts
Three timeouts are allowed to be used by each team for each map. On the third
timeout, the team who called the timeout must fix their problem
or continue to play without any timeouts until the next map. The referee has the
power to call only one timeout for a team per a map.
Note: It is up to the team and/or team's coach to call timeouts due to lag
spikes or other problems.
Conduct
The CTFX staff challenges each and every team to approach each match with
maturity and professionalism. Poor conduct before, during, or after a
match will not be tolerated. This league has the potential of getting sponsors, as well as having
participants of a large age group. We need to keep things as clean as possible,
and present ourselves in a mature and respectable manner. If you or one of your team
members may have a problem doing this, ask them to unbind their chat keys to
prevent them from talking during a match in the heat of the moment. Excessive
poor conduct will result in warnings; continued poor conduct may result in the
particular team member being ejected from the match and/or that team
receiving a forfeit. Use common sense and listen to the ref.
Player Banning
The following actions will result in one verbal warning followed by a ban. At the ref's descretion, the game will be paused and the offending player will be given a warning or banned. The offenders clan will have to use a substitute in the event of a ban, as the player will not be permitted to play for the rest of the map.
- Going "not ready" after the ref has deemed the 10 minute warm up has passed. When teams join a server, they should be prepared to play after 10 minutes has passed.
- Speaking excessively to anyone other than the ref during play. Save comments and binds for scrims, pickups or IRC.
- Not using the player name you registered with on the team roster
- Using an unregistered GUID
Rosters
All player additions will have a 2 day grace period before being able to take
part in a regular season match. At the completion of week 4 all rosters will be locked for the
remainder of the tourney.
Ringing
Ringing is not allowed. Members on your roster may not be on any other CTFX team's
roster. Any team caught ringing will forfeit the matches they were caught
ringing in and will be penalized 9 additional points. All players that are playing or coaching in a CTFX match are
required to be in the match channel. Ignorance is not an excuse.
Forfeits and Team Removal
Teams will be removed from participating in CTFX after 2 forfeited matches or 6
forfeited games, which ever comes first.
Tie Breaker
The third map for tourney games will be picked by both teams throwing out maps.
The maps that each team have selected will be removed from the list of
tie-breaker maps. If there is an even number of maps the lower seed picks the
first map. If there is an odd number of maps the lower seed picks the first map.
Ref Note:
- Match channel topics should include who is ref'ing, which maps, and
the selected server
- CG_FOLLOWPOWERUP set to 1 on the ref's client, which will auto switch to
players that pickup the flag and/or powerups
- CG_AUTOACTIONS set to 6 (or 7) on the ref's client, which will auto start a demo
and end it at the end of the map as well as take a screenshot
III – Additional
Power-ups / Weapons
The Invisibility power-ups and BFG weapon should be disabled on maps that they
could be enabled.
Server Settings
Servers must be running the latest Q3 point release, and latest version of OSP (www.orangesmoothie.com).
On most servers you can set the CTF defaults by issuing the command "callvote setctf mapname"
at the Q3 console.
floodprotect 0 (Spamming Binds On)
thrufloors 0 (Splash Damage Off)
timelimit 20
fraglimit 0
capturelimit 0
overtime 0 (Sudden Death ON)
friendlyFire 0
mg_damage 7 (Machine Gun, CTF Default)
pmove 0 (unless both clans agree to it being on)
IV - What not to do
Nick Aliasing and Identity concealment
Nick aliasing and identity concealment prevents the CTFX staff from preventing
ringing, letting previously caught cheaters play, and accurately assessing each
team’s skill. If you or a member of your clan is using an alternate name
(alternate name could be your real life name) the CTFX admin staff must be made
aware of your previous Quake3 community known name. Failure to inform CTFX
before the fact puts that team and/or its players at risk of being removed from
CTFX.
Deception and Dishonesty
Deception and dishonesty will not be tolerated. Teams and/or players run the
risk of being removed from CTFX if a team or player from that team is found
being dishonest or deceptive to a referee or admin including but not limited to
player identity, team availability, and/or server pings.
Map Exploits
Abusing map exploits, such as hiding in the wall on ospctf2 will result in more severe penalties. Falling down into the fog and using that map exploit or any other abused known map "bugs" will be dealt with on a case by case basis. If you are unsure if an area of the map is off limits, use \tell in-game or discuss with you ref on IRC.
Cheating
Cheating is not allowed under any circumstance; any team caught cheating will
result in the immediate removal from the league. Cheating includes, but not
limited to:
- Client side bots
- Wall hacks
- Modified *.pk3 files
- Ping maskers
- Deliberate packet flooding of opponent or server
If you have any questions on the legality of any scripts or settings you use,
please address them with a CTFX admin BEFORE the start of the match. Ignorance is not an excuse.
Note: If you suspect a team or player of cheating, do not make accusations
or comments until after the match is over, demo’s have been
uploaded/downloaded, and you have had time to examine and note times and
instances in that players
demo where you suspect cheating. Afterwards immediately alert the ref or a CTFX admin of the situation so they can
help and advise. All accusations must be accompanied with notes with the
(exact) times in the demo where said event happened as well as a description
of observed naughty behavior. CTFX ref’s and admin will do everything in their
power to curb any cheating, but it is the responsibility of the clan, not the
CTFX admin or ref’s, to do the demo reviewing and documentation. All clans are
innocent until proven otherwise.
VII - Tips/Check list:
- Don't wait for the opponent to contact you. Take the bull by the horns
- If problems arise let a CTFX admin or ref know ASAP!
- Log everything
- Take demo's and screenshots of every match
- Congratulate your opponent's no matter the outcome of the match. Sometimes
the best friends are made from the worse match outcomes!
VIII – Help and Questions
Obtaining help
For general help you can contact an admin in the #CTFX channel. If no one is
around you should log your question and/or concern by email to
admin@ctfx.org
CTFX admin staff reserves the right to modify the rules and/or this file with no notice to the public.
|